KIARIKA Career Mode - EA Sports FC 25

 

KIARIKA Career Mode - EA Sports FC 25
KIARIKA Career Mode - EA Sports FC 25

Kazemario Evolution | FC 25 KIARIKA Career Mode Mod 1.1

  • The speed at which players drop and rise on OVR has been reduced. (new feature v1.1)
  • A change has been made to all training plans in the game, now these plans will provide different stats than before. (new feature v1.1)
  • All the stupid objectives have been removed, only those that are in line with reality have remained.
  • The initial budget of all clubs has been reduced to one more in line with “reality”.
  • The probability that a player from the youth academy will appear with a certain amount of playstyles has been modified, now the minimum will
  • always be 1 playstyle and for platinum players (they are very unlikely to appear) they will always have 7 playstyles.
  • The probability of low or high quality players in the different regions where we can find promising young players has been modified.
  • Adjusted the likelihood of certain forms of wearing jerseys or the likelihood of certain goalkeeper gloves or soccer boots being worn, now much closer to reality (you will see more players with long sleeved jerseys, more original boots, more tight jerseys, etc).
  • The probabilities in which you will receive a job offer depending on your performance have been adjusted.
  • Adjusted the ages and the probability depending on the OVR of the player to retire (minimum age is 35 and maximum age is 43).
  • Morale has been slightly adjusted to make “bench or reserve” players not demand so many minutes and settle for 5-15min in medium or low importance matches, likewise, players with “important or crucial” contracts will demand more minutes in important matches, but they won’t mind if you leave
  • them on the bench or reserve in low importance matches.
  • All player prices have been changed to one in accordance with Transfermarkt.
  • Changed the prices of the scouts of promising young players (youth), they have been made more expensive to make it more difficult but at the same time a probability has been put that these scouts can improve their level as scouts (the scouts on the market will now appear new every 1 day, not every 7 as in the base game).
  • Changed the behavior of likes and comments on social networks, now they are more “realistic” numbers (example, Takefusa Kubo to Tottenham = 1m likes and 15k comments).
  • The probability with which a coach from the market comes with the same playstyle you have selected in your squad has been modified (80%).
  • Now every season you will be able to have 2 more coaches to buy.
  • The amount of stars that a position asks for has been reduced to be able to complete the power-up threshold with the coaches.
  • Now the maximum number of stars that a position will ask for (e.g. attackers) will be 20 stars.
  • Changed the amount of days that a club will wait for you to answer their offer for a player of your team, now if you take more than 3 days the AI will withdraw their offer for the player.
  • Increased the likelihood of recission clauses for young players with good potential, especially this likelihood increases even more with smaller clubs and also depends a lot on the league.
  • The likelihood of player loans rather than transfers has been increased, as well, teams will improve their squads over time.
  • Now the last transfer day will last 24 hours, not 10 as in the base game.
  • It is now possible to lower a player’s salary by up to 20% when he meets the requirements to do so (example, very old).
  • Adjusted the behavior in which the AI decides the winner of the best player of the year and best coach of the year awards, as well as the best coach of the season and best player of the season awards (referring to the league awards) (thanks MR Turtle for opening my eyes and telling me where this shit was because I couldn’t find it hahahaha thank you very much).
  • Performance evaluations have been made more realistic (no more goalkeepers with 20 saves and 5.5 rating because their team lost 2-0).
  • Fixed a bug related to the manager favor in the Player CM. (new feature v1.1)
  • PlayerCM objectives have been modified to achieve more realistic contract objectives. (new feature v1.1)
  • Adjusted the career mode objectives as a player to make them more realistic and not ridiculously impossible as in the base game (example: contribute 60 goals in the season) (This does not apply to a road to glory, if you start in a small team it will be the opposite, you will not be able to move easily from a “HamKam FC” to a “Manchester United”).
  • Adjusted the amount of experience you need to level up in each level in play as player mode, now it is much more complicated to level up so you will see the progression much slower.
  • Adjusted the amount of points required for the coach to choose you in the starting eleven in play as player mode, now it is much more complex because the margin of error you will have is minimal, so there should no longer be that “permanent starting eleven based on training”.
  • The necessary % to be able to occupy certain types of playstyles in the play as player mode has been adjusted, before it asked for 50% to be able to occupy all the playstyles of the same personality, now it only asks for 35%.
  • Fixed the bug where we start the career mode with 75 OVR and 75 in all stats just by selecting the basic start of the career mode.
Original Link : AO Net Mod V1 - EA SPORTS FC 25

Credits & Thanks to : KIARIKA

Found Missing / Wrong Credits ? : if you find the wrong credits please report to our fanpage or tell at the comments
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