KIARIKA Career Mode Overhaul - EA Sports FC 26

 

KIARIKA Career Mode Overhaul - EA Sports FC 26
KIARIKA Career Mode Overhaul - EA Sports FC 26

The KIARIKA Career Mode Overhaul for EA Sports FC 26 is a must-have upgrade for players who want a deeper, more realistic, and more immersive managerial experience. This overhaul mod brings a series of refined gameplay systems, visual enhancements, and strategic improvements designed to make every season feel more dynamic and lifelike. Whether you're building a club from the lower leagues or managing global superstars, this mod transforms Career Mode into a richer and more engaging journey.

Differences between KIARIKA Career Mode Overhaul and KIARIKA Career Mode Overhaul Compatible+

KIARIKA Career Mode Overhaul Includes everything the full version of the mod should contain, with nothing missing. However, this may cause incompatibilities with mods that modify many aspects of the game. Ask KIA or Ari on Discord to make sure you don’t experience any issues.

KIARIKA Career Mode Overhaul Compatible+ is a lighter version of the mod designed to ensure compatibility with other mods, without losing its core technical improvements. The following features will NOT be included in this version of the mod:

  • None of the licensed trophies are included.
  • No Serie A licenses or goalkeeper kits from the full version are included.
  • No licensed names (Loc codes) are included.
  • No social media changes are included.

Features

Player CM

  • The entire PlayStyles system has been reworked. Now, each position on the field will have access to a complete list of PlayStyles that are coherent with that position, without needing to unlock them using personality points. Instead, personality points will now be used to unlock slots — allowing players to equip more PlayStyles simultaneously — and to unlock PlayStyle+.
  • The player now starts with a 5-year contract. When you renew, the new contract will last 4 years, and if you transfer to another team, the contract duration will be 5 years.
  • Becoming a starter or substitute has been made more challenging to ensure the player truly earns their spot on the team.
  • Contract objectives have been drastically improved for greater realism and to avoid absurdly high requirements such as goal counts, goal involvements, assists, etc.

Manager CM

  • The logic of the manager transfer market has been drastically improved: managers from big clubs will not move to smaller teams, managers from slightly lower-level clubs now have chances to move up to higher-level teams, drastic jumps from low or high-level managers to clubs of completely opposite levels are now almost impossible, and a manager’s nationality will now matter when changing clubs. Managers who have been at a club for many years will also have a low probability of leaving. (New)
  • The morale system has been drastically improved, avoiding stupid AI behaviors; the AI will now almost never ask for salary raises. It will appreciate every minute you give it, and in the case of promises or other roles that play little, they will even be thankful to be on the bench. The AI will now not complain because the team performs poorly.
  • Now the great majority of players with a potential higher than 10 will have a release clause; this will be even more noticeable in the leagues of Spain, and smaller clubs with players with high potentials will generally place release clauses on them.
  • The player negotiation system has been adjusted; players will now never reject an offer no matter how bad it is, but will instead make a counteroffer. Additionally, there is now the possibility of lowering players’ salaries by around 10% to 20%, and the probability that players will accept renewing their contract while keeping their current salary is much higher than before. If you increase their salaries by at least 10%, they will always accept. (Offers are evaluated against each player’s expected wage by OVR, not their current pay. A “+10%” means +10% over expected wage. Meeting that guarantees acceptance.)
  • The probability of getting injured has been increased based on the player’s fatigue and remaining energy; this probability scales up the lower the player’s energy is.
  • Slightly adjusted the minimum height for centre-backs (CBs) so the minimum is 180 cm.
  • Injury durations have been modified to better reflect the real-life recovery times for each injury type and its severity variations.
  • The attendance system has been enhanced. Matches involving small clubs will be more affected by weather conditions, reducing crowd attendance accordingly, while big clubs will barely be affected. Less important matches for smaller clubs will also have lower attendance, while large clubs will see almost no impact.
  • Player transfer values have been improved. Players with high potential will be more expensive than before, while veteran players will see their prices drop but still maintain meaningful value. Positions like GK won’t be penalized as much in price, and players with one year or less left on their contract will see their market value significantly reduced.
  • The wage system has been rebalanced to make it more challenging. Leagues like the Premier League or the Saudi Pro League will have significantly higher wages compared to others. Young players will generally earn lower wages, while players aged 25–28 will have the highest salaries. Positions like strikers will also have inflated wages due to their importance, and all other positions have been micro-adjusted for more realistic salary values.
  • The OVR growth logic has been slightly refined. Players with good or excellent performances will now grow a bit faster than in past versions (still slower than the base game), and players losing OVR will decline more slowly if they perform well or excellently.
  • The negotiation system has been improved for both sales and purchases. Now, the AI will no longer walk away spontaneously just because it didn’t like an offer. Instead, if it’s not satisfied, it will now make a counteroffer.
  • Youth academy players will no longer leave your academy due to not being promoted to the Senior Team before turning 19.
  • A custom loading screen has been added to help the user detect whether the mod is working or not.
  • The 3D trophies of the UEFA Euro Cup, FIFA World Cup, AFC Champions League Elite, Copa del Rey, and Spanish Super Cup have been licensed.


  • The 3D trophies for Manager of the Year and Player of the Year have been licensed with “The Best” designs.
  • All goalkeeper kits from the English Third and fourth Division have been licensed.
  • Logos, stadium decorations, and names of all existing competitions in the game (FIFA World Cup, UEFA Euro, AFC Champions League Elite, Copa del Rey, International Friendlies, etc.) have been licensed.


  • Adboards for the AFC Champions League Elite, UEFA Euro, and FIFA World Cup have been licensed.
  • The maximum number of leagues you can simulate in Advanced Simulation has been increased to 10.
  • The distribution of PlayStyles for youth academy players has been improved depending on the quality of the player found — the minimum number of playstyles is always 1, and if you get a platinum-level player, they will be guaranteed to have 7 playstyles (as a reference, platinum level means world-class potential).


  • The final transfer day now lasts 24 hours.
  • The names, kits, banners, and scarves of the missing Serie A teams (Inter Milan, AC Milan, Atalanta, Lazio) have been licensed.


  • All player development plans have been redesigned. Logical attributes like short passing and stamina are now trained in every plan, and each plan trains what that specific role truly needs to improve.
  • The minimum age to promote a youth academy player to the first team has been lowered to 14 years.
  • The outfit and accessory variation system for youth academy players has been drastically improved — you’ll now see more variety in licensed goalkeeper gloves and boots (no more generic ones).
  • Player OVR development speed has been adjusted to be more dynamic. OVR growth will now be slower overall — players close to their POT will grow slower, while players far from their POT will grow faster.
  • The potential system is now more dynamic: goals, assists, and clean sheets will increase POT after good seasons, while poor seasons can make POT drop, even below a player’s current OVR.
  • The reward for winning the Youth Academy Players tournament has been greatly improved — winning now grants a x3.0 growth bonus for players who participated in the matches.
  • Clubs’ initial budgets have been reduced to increase game difficulty.
  • The logic behind the number of comments and likes on social media posts has been improved.
  • Custom calendars with unique images have been added for each league in the world.
  • The transfer system has been improved to make it more realistic and accessible. British players will rarely leave Great Britain. European players will almost never move to a region outside Europe (with a few exceptions, mainly for Saudi Arabia), and many more regional logics have been improved. Additionally, players who have been at a club for one year or less are almost impossible to be transferred. Players who have been at a club for more than five years are unlikely to leave since they’ve settled in and want to stay for the rest of their career (unless their contract is not renewed). Loaning out one of your players is now much easier and more accessible, and the same applies when you want to request a loan for your club. Selling players when you put them on the “transfer list” is also much simpler. The AI is now more perceptive when strengthening its squad, avoiding overpopulation or neglecting any position.


  • Top scorers and assist providers are now much better determined based on the attributes that a real goalscorer or playmaker would need, which results in far more realistic leaderboards. Also the number of substitutions made per match has been increased ( all this for quick matches).
  • The likelihood of players getting injured while on international duty has been increased.
  • The exclusive KIARIKA Social Media Overhaul mod has been included — featuring over 500 new custom profiles, realistic and unique designs inspired by Instagram’s interface. Every league now has its own media outlet (like El Chiringuito for La Liga), many with Instagram story rings. Over 20 emojis have been replaced with iOS ones for a cleaner interface. Minimal UI changes include verified, like, and comment icons replaced by Instagram’s, and background images for posts and Team of the Week/Month/Year have been updated for a more realistic and attractive look.
  • The probability of finding Bronze, Silver, Gold, and Platinum-level youth academy players has been refined — it’s now harder, but the reward for finding great players is much more significant.
  • The youth academy scout system has been improved — scouts now refresh every day and are usually from the same country as your team. Scouts and scouting missions are now more expensive. The maximum number of players found is 10, and 5-star scouts will always find a player in your chosen position. The potential range showed for academy players has been reduced. Additionally, the minimum OVR required for the first PlayStyle+ is now 80, and for the second one, 85 OVR. To unlock double PlayStyle+, a player must have at least 2 regular PlayStyles.
  • The minimum retirement age has been changed to 35 (and 37 for goalkeepers). Once that age is reached, players will retire depending on whether their OVR is high enough to keep playing. To avoid retiring at 36, a player must have at least 75 OVR — and this requirement increases with age.
  • The minimum number of assistant coaches available at the start has been increased to 8 (in the base game it’s 4). The maximum star requirement for any position is now 20 stars. Coaches are now also more expensive to ensure a more rewarding difficulty.
  • The AI lineup selection system has been improved — it now bases its choices on performance instead of OVR.
  • The awards system (Player of the Week, Team of the Week, Ballon d’Or, Coach of the Year/Month, etc.) has been improved. These awards now prioritize individual stats, while collective titles still matter for players aiming to compete without top-tier numbers.



Credits & Thanks To

  • Creator: KIARIKA 
  • Base Game: EA Sports FC 26

Read Also : KIARIKA Career Mode - EA Sports FC 25

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